2026-02-03

When I decided that I wanted to expand the section with GSM wallpapers from Polish telecommunications providers, to give these GIFs and JPEGs a bit more context, I didn't expect it would be that hard. Even though I already had some basic knowledge on the topic, and my descriptions are just a few sentences long, the research takes literally hours. The histories of these providers are often very complex because they obviously didn't exist in a vacuum. They are part of a shared market, which causes all of that to merge into one web of, sometimes even international, connections. Someone did one thing, then someone else did that, this, that. Oh my God. Also, because we're talking about companies, their histories are often nothing more than timelines of business events and decisions, which is hard to comprehend for someone who normally isn't interested in such topics. Articles on tech news websites, published for companies' anniversaries like 25 years on the market, are almost always nothing more than simple promotional material that doesn't cover anything important that is actually, well, important to the story of the brand itself and interesting enough to be included in the summary I'm making. So distilling all of that to a few sentences about just one brand fries my brain, because I not only have to summarize what I read, but also do it in English, which isn't my native language.
Especially when I wrote a whole section about Centertel yesterday, just to find today that what I wrote was technically correct but missed an important detail, because at some point their story merges with another important brand (Orange), which fact went under my radar. I thought Orange would have the shortest description of the three big players (they, Plus and the now-defunct Era), but ended as three times longer than Plus' description. I spend too much time on harrasing myself with that business data to not at least try to write something based on it. So today I also expanded the Heyah section, and now only Era is left, which I don't expect to be a short one.


2026-02-01

Visual novels from PC-98 are known for two things: beautiful pixel art and the fact that almost all of them were adult titles for straight people, which is not the type of game that I'm generally looking for.
However, Dead of the Brain by FairyTale (1992) is a horror (so still an adult game after all). Due to that, I wanted to play it so much that I somehow missed the fact that it got an English patch a year and a half ago. So it was worth the wait? Unfortunately, not really in my opinion. The game was meh as best. In terms of gameplay, it's typical for that era point-and-click pixel hunting. As someone wrote under a (very good) video Dead of the Brain (PC-98 Paradise) Classic horror adventure (...) by Basement Brothers:
Requiring someone to click multiple times on the same spot without indicating that they're making any progress is some of the worst possible game design. by @mnorris790. Personally, I had to check a walkthrough like three times only to figure out what I had to do next, so it wasn't that bad, because I always try to click everything anyway. But still, figuring out that you have to click a ceiling fluorescent lamp that looks like just a part of the background, or a corridor hidden behind a shelf that registered interaction only when you clicked on one very specific area that also wasn't marked in any way, wasn't fun.
In terms of the story: one dimensional characters that [spoilers*] were nothing more than plot devices that existed solely to be killed. The protagonist cheated on his girlfriend. I wasn't interested in what was happening on the screen, and I only finished this title because it was very short (around 2 hours). Also, I still have a WTF happened? moment when I think about what happened in the final sequence.
At least the pixel art was good. Even if I expected this title to be a bit more gorey, I'm not going to complain in the department of the visuals.
Ultimately, despite all of what I wrote above, I still want to play the sequel, because I heard it's better. Also it's always nice to see when obscure games gets a fan-made English translation, so if you want to play it: , PC-98 Emulation For Beginners by GANG FIGHT, English Patch and xdelta UI - a simple program to apply patches to ROMs.


2026-01-01

A few days ago I wondered if I would see any snow in 2025, and it fell at the very last day of the now-past year. But it barely made it into 2026, because it rained through the night, so by morning, all of it melted. Also to me :p New Year by EdanadE (2005-11-30, Deviantart) I wasn't able to choose which GIF I like more, so I used both ;)


Miniblog: 2025 Archive