Bry

It was supposed to be a miniblog entry, but it ended up being too long for that. So it's my first blog post in more than a year, and the first one written without summer temperatures outside; it was -5°C (23°F) when I wrote it.

Moving on to today's topic, I really like incremental games, but until now, I had only played them on my phone. Generally speaking, it's because I never saw them as something worth booting up my computer for. However, I recently played four different titles that proved me I was wrong.


Deep Space Cache by Monu (2024)

It was… alright. I think one of the most enjoyable things about incremental games is watching how everything gradually becomes crazier. Unfortunately here, when the whole thing took me around 2 hours to finish, the insane stuff was like… the last 5 minutes? So basically nothing really interesting happens for the most of the time.

The upgrades felt plain, too plain for me. 5% more damage, 10% more asteroids, more bullets... and not much else. That said, if you're looking for something simple and don't mind the lack of depth, I think this game can be a decent experience, with one disclaimer. Deep Space Cache has a much too long run-up; it takes several minutes to get past the initial phase of flying around on an empty screen.

So based on that, even though the game costs less than a dollar, I can recommend it only to people who really enjoy the genre and can overlook these flaws. But I must admit that I really liked the background music.


Digseum by Rat Monthly (2024)

Another title that I can only describe as just alright... as best. The beginning was very promising, then the game quickly falls flat. The prestige system, and therefore the whole gameplay loop, is, in my opinion, too repetitive. Even though the upgrades that we get with it were interesting enough to hook me to some degree, the whole experience quickly became a sunk cost fallacy of okay, I will continue playing it because it's a short one rather than okay, I will continue playing it because I enjoy it and I want to know what will happen next. At some point I basically stopped reading what these upgrades even do, because it didn't matter at the end.

One of the first upgrades that I was looking for, was to get ability to destroy more tiles with each click, because it quickly started to feel like a chore. When I finally got that upgrade, it just became a mindless clicker, which ended up being boring for me.

As one review on Steam said: (…) it belongs on itch.io for free, no offense. And for me, that's the best summary of this title. If you like incremental games and want something short and simple to pass two or three hours, then maybe it's worth a look. But honestly, I think I should have bought something else… or just looked for a free title on itch.io after all.


Nodebuster by Goblobin (2024)

Now there's finally something I can really recommend (unless you have epilepsy, then not). Graphically, it's the simplest of the four titles I'm reviewing here; you just destroy red squares (and later other shapes in different colors too) and that's it.

I really tried to find a logical arguments for why I enjoyed this game that much, but in the end, I was unable to. Its simple gameplay concept completely drew me in… which made me unable to leave it even when I really needed to go to the toilet :v

It's just a plain gameplay loop: destroy squares, buy upgrades, destroy more squares, buy more upgrades. Yet somehow it gave me that just one more upgrade syndrome. When I finished Deep Space Cache and Digseum, my reaction was alright, let's get back to The Crew. However, when I finished Nodebuster, I still wanted to play it more. Surprisingly, I think it's a good thing this game is short (2-3 hours), because it didn't overstay its welcome.


Shelldiver by Gagonfe (2025)

When Steam recommended it to me, I wasn't sure if it looked interesting to me. Then I saw a (Polish) gameplay on YouTube, and after a few minutes of it, I bought the game and beat it in one session. The gameplay loop of collecting jellyfish and floating debris is addicting, especially thanks to a small exploration element. The upgrade tree is very well made, where every single one does something significant, and some of them are quite creative. Even if, like in the previously mentioned Digseum, at some point you can just stop caring what they're doing, but in this case it was only the last few minutes of the gameplay, thanks to the total annihilation of everything around (which was very satisfying to watch).

Yes, annihilation. Shelldiver captures really well the everything gradually becomes more insane part of incremental games that I mentioned at the beginning.

Same as with Nodebuster, I still wanted more after finishing, but again, because the game is short (took me 3,5 hours to finish) and therefore really packed with gameplay, you're constantly doing something. For me, there wasn't even a single boring part.


Berry Bury Berry by Get(Color) Games (2026)

[Added 2026-03-23]

I won't beat around the buch, it's possibly one of the best incremental games I've ever played, even if I dislike the beaten-to-death "looks cute, but has hidden dark secrets" theme. I think it's because, even with the absurt setting where the player is placed, the story makes sense and is grounded in realistic motivations. Also, Berry Bury Berry is fantastically voice acted with very well-written narration in my opinion.

The gameplay takes the premise of the (often) shitty mobile games about a hole swallowing stuff around and growing to eat even bigger objects. But same as the developers of Vampire Survivors with lootboxes, Get(Color) Games took an addicting concept and freed it from mobile microtransactions' hell.

I think the pacing is very well done. It doesn't take too long to be flooded by the ocean of fruits (to the point that I saw the number of the fps decreasing in the real time), but also is not too fast, so there is around of 7 hours of fun, which I think is the perfect number in this case. Upgrades may looks too plainly at first sight, but they works well in the longer term, and maybe even become overpowered at the final stretch of the game (thanks to the cumulating bonuses from prestiges), so ultimately I'm okay with this. My only complain is the mechanic of breaking walls quickly becoming a chore with the consecutive resets, even if later we gets an upgrade that makes it faster. But outside that, if you like incremental games, looks no more and just go play it.


I will (probably) update this post in the future by adding more reviews of incremental games that I liked or disliked (hopefully more of the ones I liked).

What I want to play next: A Game About Feeding A Black Hole, Chop Chains, Incredicer, (the) Gnorp Apologue, Tower Wizard.

Btw, SteamDB reminded me why the Polish Steam prices are rip-off (Shelldiver in this case, but it applies to all games mentioned in this post):



Advertising space:

Net Vampire - Advanced Download Managerfor Windows 95, 98 and NT4.
A powerful but easy to use download manager. You can drag and drop or Alt-click links in the browser to schedule them for immediate or deferred download. The program will restart broken connections automatically and continue where it left off until it receives the whole file.